The New Age of Transition: The Real Experience Gap

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The New Age of Transition: The Real Experience Gap

In an age of accelerated change and widening divergence of experience, largely driven by rapid personal, corporate and service digital intermediation, I argue that we too must reflect on the explanatory powers of our dominant logic of experience and its design-creation.

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Exploring Time and Wellbeing in More-than-Human Real Lived Experience

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Exploring Time and Wellbeing in More-than-Human Real Lived Experience

If we think of how certain people and groups have varying capacities to affect, accommodate or balance the demands of sliced clock time in their increasingly controlled, burdened and routinised lives, such "temporal dyssynchronicity" can be seen as an important and pervasive force in the late modern production of health-wellbeing inequities. Such a force is rarely - if ever - included in any social determinants framework to explain causality of disease or health inequalities.

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Script to Flow, the film

Script to Flow, the film

Whether at the micro or macro level, we know that reality consists of flows of ongoing creation and differentiation of various phenomena.

Flows bearing natural matter, processes, and tendencies that produce individual living things and beings.

And that form and continuously shape natural environments.

Flow: An introduction to interactional creation via experience ecosystems

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Flow: An introduction to interactional creation via experience ecosystems

Folded into the reality of interacting (and in a sense intra-acting, entangled) agencies of nature, objects and things in space-time are human practices of observing, knowing, measuring, boundary-setting, and describing reality; practices that (re)configure and designate material, natural and socio-cultural entities, and which with them constitute the reality of always-becoming dynamic phenomena to which we belong and in which we interact.

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Changing Umio's scope from health to the wider context of real experience ecosystems

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Changing Umio's scope from health to the wider context of real experience ecosystems

We are excited to announce that the scope of Umio’s thinking, framework, services, and new community has widened from health to real experience ecosystems. Whilst still including health and disease, this widening affords a broader engagement with all aspects of the human-in-nature condition and possibility. And it sets a bigger purpose to one of helping our clients, partners, and the new Umio Community of Interactional Creation to create valued impacts in one or more ecosystem contexts of health, care, social, home, work, community, place, or customer experience.

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Outline of Umio’s approach to the interactional creation of health in real experience via experience ecosystems

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Outline of Umio’s approach to the interactional creation of health in real experience via experience ecosystems

The way Umio approaches any health-disease ecosystem strategy is to deploy an integrative focal lived experience lens for the design of value via interactional creation in an experience ecosystem. In this short piece, Chris Lawer summaries the Umio Health Ecosystem Value Design approach for addressing disease and creating health via interactional creation in experience ecosystems.

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Core HEVD Foundations Talk at Venice Biennale 2021 for NYIT

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Core HEVD Foundations Talk at Venice Biennale 2021 for NYIT

I’d like to first set-out some of the foundational concepts of my framework – Umio Health Ecosystem Value Design or HEVD – the main method deployed in the Design + Health Open Studio at NYIT this Spring semester.

Also, I shall briefly propose how the framework informs the method and task of transdisciplinary urban design with health …

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Prosperity as health: Introducing the concept of social desire

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Prosperity as health: Introducing the concept of social desire

In my book Interactional Creation of Health, I introduce a model of prosperity as health that I call social desire. And I define an end-to-end process and method for its creation. In this article, I outline the concept of social desire and explain how it is variably produced in the real experiences of people, communities, places, social and ethnic groups and populations.

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From jobs-to-be-done to flows-to-create®

From jobs-to-be-done to flows-to-create®

Jobs-to-be-done (JTBD) is a popular method to inform product and service innovation-design, and market entry or growth strategy. This brief post explores some of their limitations and outlines how the Umio approach - with its emphasis on affects forming experience in experience ecosystems - can be used to augment JTBD thinking.

How can we see the holistic and interactional nature of lived experiences with health? Extract from Interactional Creation of Health

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How can we see the holistic and interactional nature of lived experiences with health? Extract from Interactional Creation of Health

The following is an extract from my book Interactional Creation of Health: Experience Ecosystem Ontology, Task and Method, published January 28th 2021

In this sense of the outside being inside, lived experiences with health are not seen as separate from exterior socio-environmental contexts, from social determinants of health or from underlying social structures (as is typically the case in much public health discourse and empirical realist method). Rather, these forces are present in potential pre-individual, pre-personal affects, tendencies and capacities in interactional flows and via their interaction, are actualized in our actual lived experience.

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75 Challenges of Community Health Co-Creation and Transformation

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75 Challenges of Community Health Co-Creation and Transformation

This blog contains a list of 75 common challenges experienced in community health co-creation and transformation efforts. These were complied from research into program successes and failures, and from numerous and ongoing discussions with program leaders and participants in the US and UK. If you have any additional challenges and / or perspectives on the list, do let us know.

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